I’m a design engineer. I build for the web, and I care about how an interface feels — the easing curve, the hairline, the way a thing behaves when you interrupt it halfway.
The short version
Drawn rather than described. Each figure is the machine the project actually is, and every number on it comes from the same model that moves its parts.
I kept writing the same motion code and kept getting it slightly different each time, so I packaged it. The cam beside this is cut to one of its curves: one turn of the crank plays the curve once and the slide travels the same distance every time. Open it
Churn is a number that hides what it means. A rod is a monthly cohort and a bead is a subscriber, so the beads that cross the bar are the people who left — the thing a dashboard exists to make you feel, not just read. Open it
Then I rebuilt a whole desktop in a tab, because the only way to learn how an interface should behave is to build one that has to do everything — and none of it is a mockup. Boot it
How I work
Design and build are the same job. A piece goes down the bench and comes back changed at every pass, and the last station is a gauge: a thing is not finished when it is made, it is finished when it reads true.
Getting in touch
Open to design engineering roles and freelance work. If it has a mechanism in it, I would like to hear about it.
Email menamansharmans03@gmail.com